AoeStats
← [Massa] Edo

African Clearing

510630893Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 38m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1404
+15
🇧🇷 Magyars · Brazil
1400
+15
🇬🇧 Wu · United Kingdom
1394
-16
🇬🇧 Varangians · United Kingdom
1350
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 2,512 11:57 26:23 — ⚔ Scouts into Archers
49 1,870 12:17 28:12 — ⚔ Scout Rush
46 1,765 11:42 21:22 — ⚔ Scout Rush
31 1,198 12:26 24:08 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,245 9,792 5,010 235 24,282 25,478
12,240 7,719 3,615 300 23,874 26,164
8,925 5,752 2,800 1,700 19,177 20,248
9,135 7,479 1,850 300 18,764 19,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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