AoeStats
← [Massa] Edo

African Clearing

510628798Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 16m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
1388
+16
🇧🇷 Mongols · Brazil
1384
+16
🇬🇧 Wu · United Kingdom
1411
-17
🇬🇧 Varangians · United Kingdom
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,046 12:16 — — ⚔ Scouts into Archers
43 721 11:19 — — ⚔ Scout Rush
27 457 12:17 — — ⛏ Fast Castle
21 346 12:27 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,335 1,606 50 100 6,091 5,690
3,080 1,668 185 100 5,033 4,804
2,910 1,676 250 100 4,936 4,817
2,490 1,460 50 100 4,100 4,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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