AoeStats
← [Massa] Edo

African Clearing

510622747Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 49m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1428
+15
🇧🇷 Persians · Brazil
1352
+18
🇧🇷 Varangians · Brazil
1405
-17
🇧🇷 Chinese · Brazil
1400
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,849 13:12 16:42 34:39 ⛏ Fast Castle
38 1,909 12:41 16:15 38:09 ⛏ Fast Castle
32 1,610 12:38 17:18 38:26 ⛏ Fast Castle
29 1,446 12:49 17:45 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,485 23,674 10,090 3,455 64,704 69,616
26,395 18,078 17,460 2,750 64,683 73,237
17,295 17,869 7,665 5,405 48,234 49,239
18,580 15,086 6,485 1,800 41,951 42,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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