AoeStats
← [Massa] Edo

Arena

510446214Analyzed
2v2 RM · 18h ago on Oct 1, 2026· 49m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1383
+17
🇧🇷 Vikings · Brazil
1377
+17
🇦🇷 Varangians · Argentina
1580
-23
🇦🇷 Bohemians · Argentina
1239
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,793 10:27 14:48 28:12 ⛏ Fast Castle
38 1,866 8:51 22:34 35:17 ⚔ M@A into Archers
38 1,880 10:16 17:52 31:24 ⛏ Fast Castle
30 1,451 11:24 14:57 27:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 26,528 13,795 2,950 70,428 79,043
27,320 16,009 14,625 4,355 62,309 64,603
19,890 20,438 8,230 2,050 50,608 55,545
15,370 13,203 10,085 2,720 41,378 47,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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