AoeStats
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Lombardia

510240740Analyzed
2v2 RM · 7h ago on Sep 30, 2026· 28m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1626
+7
🇲🇽 Franks · Mexico
1525
+10
🇧🇷 Mongols · Brazil
1407
-9
🇧🇷 Saxons · Brazil
1391
-8
Player eAPM Actions Feudal Castle Imperial Opening
105 2,943 9:19 22:22 — ⚔ Archer Rush
51 1,423 8:58 26:35 — ⚔ Scout Rush
39 1,093 9:34 13:43 — ⛏ Fast Castle
36 1,004 9:13 21:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,975 6,620 4,650 10 18,255 18,944
5,675 6,489 3,020 240 15,424 17,035
6,555 3,235 1,575 110 11,475 12,060
4,815 3,675 385 975 9,850 9,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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