AoeStats
← [Massa] Edo

Arena

510231413Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 46m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Goths · Peru
1468
+16
🇵🇪 Cumans · Peru
1403
+18
🇵🇪 Italians · Peru
1373
+19
🇺🇸 Koreans · United States
1494
-19
🇧🇷 Mongols · Brazil
1442
-17
🇧🇷 Varangians · Brazil
1425
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,564 10:18 14:49 34:29 ⛏ Fast Castle
55 2,536 9:47 13:23 35:32 ⛏ Fast Castle
43 1,977 9:29 13:10 28:17 ⛏ Fast Castle
41 1,873 8:39 21:03 34:24 ⛏ Fast Castle
41 1,881 11:49 16:22 29:18 ⛏ Fast Castle
35 1,631 11:02 15:31 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,600 23,280 11,380 3,000 62,260 77,286
19,960 19,033 11,910 1,705 52,608 55,712
23,045 15,140 11,050 1,600 50,835 57,433
17,105 17,635 9,630 1,870 46,240 54,226
17,920 13,535 6,805 2,330 40,590 47,786
10,205 10,565 2,140 905 23,815 25,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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