AoeStats
← [Massa] Edo

Oasis

508566227Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1530
+12
🇦🇷 Celts · Argentina
1402
+18
🇧🇷 Vietnamese · Brazil
1448
-15
🇧🇷 Franks · Brazil
1444
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 2,516 9:32 20:58 — ⚔ M@A into Archers
61 2,214 8:57 24:01 — ⚔ Scouts into Skirms
43 1,557 10:21 18:41 —
41 1,499 9:16 22:47 35:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,900 10,899 6,495 1,565 32,859 35,157
13,255 10,023 2,710 2,375 28,363 28,677
9,080 10,722 2,750 950 23,502 26,085
7,785 7,342 970 325 16,422 19,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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