AoeStats
← [Massa] Edo

Oasis

508355811Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 25m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1580
+13
🇦🇷 Magyars · Argentina
1305
+25
🇧🇷 Koreans · Brazil
1531
-20
🇧🇷 Wei · Brazil
1488
-18
Player eAPM Actions Feudal Castle Imperial Opening
81 2,024 9:04 22:22 — ⚔ Scouts into Towers
67 1,670 8:28 24:21 — ⚔ Archer Rush
57 1,431 10:41 21:59 —
43 1,087 11:35 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,700 5,277 2,525 135 12,637 12,691
6,675 3,668 1,000 280 11,623 12,064
4,430 4,156 675 225 9,486 10,557
3,925 3,115 715 480 8,235 8,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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