AoeStats
← [Massa] Edo

Oasis

507188854Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1492
+15
🇧🇷 Mongols · Brazil
1368
+19
🇧🇷 Celts · Brazil
1462
-17
🇲🇽 Vietnamese · Mexico
1451
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,160 13:00 19:01 40:27 ⚔ Drush FC
60 2,831 8:16 20:48 39:09 ⚔ Archer Rush
38 1,763 9:19 21:21 35:20 ⚔ M@A Rush
37 1,757 8:56 21:52 38:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,075 18,654 15,035 5,410 54,174 58,623
23,055 11,299 15,500 975 50,829 52,211
19,815 17,234 8,070 1,675 46,794 51,646
14,260 12,321 5,740 790 33,111 34,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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