AoeStats
← [Massa] Edo

African Clearing

506975415Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 43m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1471
+16
🇦🇷 Persians · Argentina
1444
+17
🇦🇷 Vietnamese · Argentina
1414
+18
🇺🇸 Mapuche · United States
1483
-18
🇧🇷 Italians · Brazil
1479
-18
🇧🇷 Teutons · Brazil
1418
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,090 13:04 22:44 40:28 ⚔ Tower Rush
42 1,802 11:32 21:56 37:02 ⛏ Fast Castle
38 1,666 11:33 27:00 — ⚔ Scouts into Archers
37 1,594 13:50 19:14 — ⛏ Fast Castle
35 1,506 14:20 18:05 40:28 ⚔ FC into Archers
33 1,419 15:00 18:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,310 10,612 7,745 2,450 44,117 45,655
11,900 10,972 7,350 1,840 32,062 34,013
8,325 9,927 5,275 1,915 25,442 27,137
10,425 9,716 3,520 1,760 25,421 26,871
9,985 8,539 1,295 1,860 21,679 24,404
10,290 7,300 1,285 1,440 20,315 20,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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