Arena
506920387Analyzed2v2 RM
·
16d ago on Sep 15, 2026·
42m 32s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Tom
181 units ordered
Arbalester87
Pikeman30
Karambit Warrior28
Halberdier15
Bombard Cannon12
Archer3
Crossbowman3
Trebuchet2
Monk1
First military 21:05 — Monk
Ziko
100 units ordered
Cavalier42
Halberdier32
Pikeman13
Scout Cavalry6
Skirmisher4
Monk2
Spearman1
First military 15:31 — Scout Cavalry
[Massa] Edo
128 units ordered
Hussar78
Scorpion31
Light Cavalry15
Monk4
First military 17:04 — Monk
tg
289 units ordered
Elite Skirmisher130
Halberdier78
Karambit Warrior65
Bombard Cannon7
Archer5
Spearman2
Monk2
First military 14:48 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Tom’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
Ziko’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
[Massa] Edo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9
tg’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1