AoeStats
← [Massa] Edo

Arena

506920387Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 42m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1433
+15
🇧🇷 Malay · Brazil
1386
+16
🇫🇷 Malay · France
1409
-16
🇫🇷 Persians · France
1388
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,909 11:01 15:00 30:20 ⛏ Fast Castle
44 1,887 12:11 15:01 27:44 ⛏ Fast Castle
37 1,559 10:33 14:14 26:32 ⛏ Fast Castle
30 1,285 10:27 14:38 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,080 21,095 7,230 2,950 55,355 61,446
29,210 14,085 5,795 2,380 51,470 55,257
17,030 19,826 11,990 1,175 50,021 55,052
19,040 13,305 6,560 1,250 40,155 42,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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