AoeStats
← [Massa] Edo

Highland

506191973Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 30m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1434
+14
🇹🇼 Franks · Taiwan
1405
+15
🇬🇧 Mongols · United Kingdom
1411
-16
🇬🇧 Huns · United Kingdom
1355
-13
Player eAPM Actions Feudal Castle Imperial Opening
92 2,845 8:53 20:05 — ⚔ Scout Rush
45 1,382 9:01 23:12 — ⚔ Scouts into Skirms
42 1,294 10:33 21:47 — ⚔ M@A Rush
41 1,259 11:12 22:35 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,245 5,400 7,645 200 27,490 27,786
10,245 6,193 1,560 1,625 19,623 19,886
9,000 5,516 2,575 310 17,401 18,218
7,080 5,617 2,435 655 15,787 17,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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