AoeStats
← [Massa] Edo

Socotra

505276526Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 51m 52s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1413
+19
🇧🇷 Koreans · Brazil
1361
+21
🇧🇷 Goths · Brazil
1493
-21
🇧🇷 Italians · Brazil
1454
-19
Player eAPM Actions Feudal Castle Imperial Opening
60 3,134 11:38 20:12 36:49 ⚔ Drush into Archers
53 2,757 9:50 21:44 37:46 ⚔ Archer Rush
42 2,162 8:49 22:12 31:37 ⚔ M@A Rush
40 2,054 8:44 23:10 45:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,270 14,368 16,670 1,850 61,158 62,738
12,975 20,080 12,490 1,060 46,605 51,108
9,875 17,371 13,435 1,535 42,216 50,763
15,510 10,046 4,045 1,850 31,451 32,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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