African Clearing
505269731Analyzed2v2 RM
·
23d ago on Sep 8, 2026·
48m 12s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Satriani
97 units ordered
Mangudai37
Cavalry Archer34
Light Cavalry18
Mangonel3
Trebuchet2
Spearman1
Scorpion1
Battering Ram1
First military 15:30 — Spearman
GdR_Salinaro
157 units ordered
Halberdier52
Pikeman32
Elite Skirmisher20
Skirmisher15
Spearman12
Capped Ram10
Scorpion8
Militia6
Man-at-Arms1
Trebuchet1
First military 11:52 — Militia
[Massa] Edo
162 units ordered
Knight105
Paladin28
Scout Cavalry11
Cavalier10
Trebuchet4
Scorpion3
Monk1
First military 12:58 — Scout Cavalry
tg
101 units ordered
Crossbowman49
Archer24
Chu Ko Nu22
Rocket Cart4
Monk2
First military 13:14 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Satriani’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
GdR_Salinaro’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
[Massa] Edo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
tg’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3