AoeStats
← [Massa] Edo

African Clearing

505269731Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 48m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1480
+13
🇧🇷 Chinese · Brazil
1439
+15
🇹🇷 Mongols · Türkiye
1435
-15
🇮🇹 Armenians · Italy
1397
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,882 12:05 16:25 44:26 ⛏ Fast Castle
56 2,717 11:50 25:37 47:11 ⚔ Archer Rush
53 2,546 11:31 23:02 42:55 ⚔ Scout Rush
31 1,513 12:28 26:46 38:57 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,660 11,674 14,550 3,715 54,599 57,428
16,365 17,298 4,220 2,350 40,233 42,681
13,300 14,078 7,475 2,925 37,778 38,457
11,325 11,745 6,900 1,960 31,930 34,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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