AoeStats
← [Massa] Edo

Arena

505262599Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 53m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1466
+14
🇧🇷 Aztecs · Brazil
1423
+16
1492
-18
🇻🇳 Romans · Vietnam
1352
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,256 10:23 14:47 31:16 ⛏ Fast Castle
55 2,936 11:29 15:10 45:12 ⛏ Fast Castle
40 2,120 8:21 21:03 34:07 ⚔ Towers FC
31 1,640 10:21 17:46 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,985 17,376 15,515 5,760 76,636 81,770
21,545 28,750 20,410 750 71,455 77,409
22,080 14,630 10,050 3,150 49,910 53,050
15,200 11,135 7,165 3,030 36,530 40,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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