Black Forest
505258837Analyzed2v2 RM
·
22d ago on Sep 8, 2026·
21m 10s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,602 analysed team-game players on Black Forest.
DeadlyEfficiency
A
Feudal Age
11:32
vs 12:30
top 27%
Castle Age
17:03
vs 19:38
top 25%
Imperial Age
—
vs 34:30
btm 0%
eAPM
27
vs 23
top 38%
First military
18:33
vs 22:13
top 29%
▲
Fast Feudal Age at 11:32 — faster than 73% of analysed players on Black Forest
▲
Fast Castle Age at 17:03 — faster than 75% of analysed players on Black Forest
▲
Town centers almost never idle — 1s across the first 17:03
Hector
S
Feudal Age
10:56
vs 12:30
top 14%
Castle Age
14:33
vs 19:38
top 2%
Imperial Age
—
vs 34:30
btm 0%
eAPM
55
vs 23
top 3%
▲
Fast Feudal Age at 10:56 — faster than 86% of analysed players on Black Forest
▲
Fast Castle Age at 14:33 — faster than 98% of analysed players on Black Forest
▲
High eAPM (55) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 14:33
[Massa] Edo
S
Feudal Age
9:17
vs 12:30
top 1%
Castle Age
19:48
vs 19:38
btm 49%
Imperial Age
—
vs 34:30
btm 0%
eAPM
39
vs 23
top 14%
First military
7:45
vs 22:13
top 1%
▲
Fast Feudal Age at 9:17 — faster than 99% of analysed players on Black Forest
▲
High eAPM (39) — top quarter of analysed players
▲
Early military at 7:45 (Militia) — earlier than 99% of analysed players on Black Forest
▲
Town centers almost never idle — 1s across the first 19:47
tg
S
Feudal Age
11:05
vs 12:30
top 17%
Castle Age
14:26
vs 19:38
top 2%
Imperial Age
—
vs 34:30
btm 0%
eAPM
48
vs 23
top 5%
▲
Fast Feudal Age at 11:05 — faster than 83% of analysed players on Black Forest
▲
Fast Castle Age at 14:26 — faster than 98% of analysed players on Black Forest
▲
High eAPM (48) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 2s across the first 14:26