AoeStats
← [Massa] Edo

Black Forest

505258837Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 21m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Wu · Austria
1560
+11
🇦🇹 Saracens · Austria
1448
+15
🇧🇷 Vikings · Brazil
1464
-14
🇧🇷 Khmer · Brazil
1418
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 1,170 10:56 14:33 — ⛏ Fast Castle
48 1,016 11:05 14:26 — ⛏ Fast Castle
39 818 9:17 19:48 — ⚔ M@A FC
27 565 11:32 17:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,475 3,730 250 360 9,815 10,273
4,075 2,470 460 330 7,335 8,866
3,450 2,284 570 770 7,074 7,447
3,800 2,492 200 200 6,692 9,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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