AoeStats
← [Massa] Edo

African Clearing

505233887Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 61m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
1448
+16
🇯🇵 Inca · Japan
1398
+18
🇪🇨 Persians · Ecuador
1499
-20
🇹🇷 Spanish · Türkiye
1378
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,833 11:26 21:28 37:18 ⚔ Scout Rush
39 2,361 13:59 17:39 39:41 ⛏ Fast Castle
33 2,021 13:26 19:37 41:36 ⛏ Fast Castle
27 1,644 14:10 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,595 35,152 17,325 8,400 96,472 99,363
28,435 25,670 8,550 4,575 67,230 83,463
26,690 15,926 19,320 2,100 64,036 71,785
11,035 10,743 1,510 2,400 25,688 27,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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