African Clearing
504863732Analyzed2v2 RM
·
24d ago on Sep 6, 2026·
56m 11s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
kalelc
196 units ordered
Genoese Crossbowman56
Knight51
Cavalier42
Light Cavalry26
Hussar15
Trebuchet5
Bombard Cannon1
First military 18:20 — Genoese Crossbowman
Cacko
384 units ordered
Heavy Cavalry Archer267
Hussar71
Cavalry Archer38
Trebuchet6
Spearman2
First military 17:22 — Spearman
[Massa] Edo
377 units ordered
Elite Skirmisher175
Light Cavalry63
Gbeto51
Arbalester45
Trebuchet32
Scout Cavalry9
Skirmisher1
Knight1
First military 13:33 — Scout Cavalry
tg
181 units ordered
Ghulam133
Camel Scout15
Hussar10
Trebuchet9
Scout Cavalry8
Spearman3
Monk2
Mangonel1
First military 13:23 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
kalelc’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Cacko’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
[Massa] Edo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
tg’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9