AoeStats
← [Massa] Edo

African Clearing

504863732Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 56m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1436
+12
🇧🇷 Hindustanis · Brazil
1405
+13
🇨🇱 Italians · Chile
1382
-13
🇹🇷 Huns · Türkiye
1317
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,971 12:03 22:46 35:58 ⚔ Scout Rush
48 2,725 12:53 16:28 34:05 ⛏ Fast Castle
39 2,197 12:22 24:53 37:43 ⚔ Scout Rush
28 1,563 13:30 18:04 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,915 31,847 15,140 4,055 88,957 89,108
25,595 28,296 23,545 5,350 82,786 84,846
29,230 18,683 14,600 6,400 68,913 76,061
24,530 15,760 14,360 4,400 59,050 65,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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