African Clearing
504828022Analyzed2v2 RM
·
25d ago on Sep 6, 2026·
24m 29s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
[Massa] Edo
8 units ordered
Scorpion6
Steppe Lancer2
First military 16:42 — Steppe Lancer
Atos 4:12 | João 14:6
18 units ordered
Skirmisher7
Scout Cavalry5
Elite Skirmisher4
Archer2
First military 13:30 — Scout Cavalry
Valight
33 units ordered
Cavalry Archer33
First military 17:31 — Cavalry Archer
Achille
23 units ordered
Scout Cavalry15
Spearman4
Light Cavalry2
Knight2
First military 13:52 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
[Massa] Edo’s army
and what beats it
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9
Atos 4:12 | João 14:6’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
Valight’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
Achille’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9