AoeStats
← [Massa] Edo

African Clearing

504828022Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 24m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1531
+12
🇫🇷 Mongols · France
1519
+12
1460
-13
🇧🇷 Mongols · Brazil
1419
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 1,511 11:57 23:45 — ⚔ Scout Rush
45 1,098 12:10 19:27 — ⚔ Scouts into Skirms
42 1,019 13:01 16:46 — ⛏ Fast Castle
39 967 12:07 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,590 3,650 780 200 10,220 9,894
4,150 3,315 2,380 100 9,945 10,204
5,745 2,520 550 100 8,915 9,827
4,325 3,150 620 100 8,195 8,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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