Hill Fort
504324645Analyzed2v2 RM
·
27d ago on Sep 4, 2026·
14m 2s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
wiper
S
Feudal Age
—
vs 10:56
btm 0%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
41
vs 28
top 20%
▲
High eAPM (41) — top quarter of analysed players
▼
Town centers idle 6:05 of the first 14:02 — keep villagers queued
MoNK
A
Feudal Age
9:24
vs 10:56
top 9%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
29
vs 28
top 47%
First military
10:43
vs 18:29
top 8%
▲
Fast Feudal Age at 9:24 — faster than 91% of analysed players on Hill Fort
▲
Early military at 10:43 (Spearman) — earlier than 92% of analysed players on Hill Fort
▲
Town centers almost never idle — 3s across the first 14:02
tg
S
Feudal Age
9:14
vs 10:56
top 7%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
55
vs 28
top 5%
First military
9:53
vs 18:29
top 4%
▲
Fast Feudal Age at 9:14 — faster than 93% of analysed players on Hill Fort
▲
High eAPM (55) — top quarter of analysed players
▲
Early military at 9:53 (Archer) — earlier than 96% of analysed players on Hill Fort
[Massa] Edo
S
Feudal Age
8:50
vs 10:56
top 3%
Castle Age
—
vs 18:30
btm 0%
Imperial Age
—
vs 36:06
btm 0%
eAPM
47
vs 28
top 12%
First military
9:48
vs 18:29
top 4%
▲
Fast Feudal Age at 8:50 — faster than 97% of analysed players on Hill Fort
▲
High eAPM (47) — top quarter of analysed players
▲
Early military at 9:48 (Scout Cavalry) — earlier than 96% of analysed players on Hill Fort
▲
Town centers almost never idle — 0s across the first 14:02