AoeStats
← [Massa] Edo

Hill Fort

504324645Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 14m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1464
+14
🇧🇷 Bengalis · Brazil
1446
+15
🇪🇸 Ethiopians · Spain
1455
-16
🇨🇦 Persians · Canada
1396
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 779 9:14 — — ⚔ Archer Rush
47 664 8:50 — — ⚔ Scout Rush
41 576 — — —
29 404 9:24 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,095 2,070 595 0 4,760 4,703
2,815 1,374 50 125 4,364 4,397
1,700 1,702 685 0 4,087 4,009
850 428 50 100 1,428 1,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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