AoeStats
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Nomad

510806333Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 57m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Inca · Sweden
1076
+15
🇪🇸 Tupi · Spain
1045
+16
🇿🇦 Varangians · South Africa
1053
-15
🇿🇦 Portuguese · South Africa
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,519 14:41 20:21 31:31 ⛏ Fish Boom FC
23 1,347 15:02 21:13 36:04 ⛏ Fish Boom FC
14 833 14:55 19:51 41:57 ⛏ Fish Boom FC into Fire Galleys
13 726 15:03 19:10 27:00 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
28,815 35,932 10,310 1,660 76,717 80,416
21,930 22,630 15,690 4,200 64,450 66,010
13,800 18,642 20,885 3,445 56,772 60,071
10,425 12,204 2,555 2,800 27,984 27,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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