AoeStats
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MegaRandom

509934911Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1118
+14
🇺🇸 Byzantines · United States
1090
+15
🇭🇰 Varangians · Hong Kong SAR China
1081
+15
🇩🇪 Cumans · Germany
1079
-15
🇸🇪 Inca · Sweden
1076
-15
🇹🇷 Mongols · Türkiye
1061
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,897 11:30 15:08 36:05 ⛏ Fast Castle
47 2,513 11:32 17:44 34:38 ⛏ Fast Castle
38 2,060 11:19 21:25 34:57 ⛏ Fast Castle
28 1,511 12:27 20:11 35:26 ⛏ Fast Castle
19 1,036 11:55 17:10 — ⛏ Fast Castle
18 991 10:30 21:01 40:33 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,685 19,044 21,570 3,685 81,984 87,632
28,160 21,980 9,535 3,215 62,890 74,220
26,500 22,941 8,355 4,400 62,196 65,419
22,305 17,257 9,570 4,500 53,632 77,253
17,795 13,025 10,135 2,550 43,505 47,948
12,625 11,034 1,185 3,210 28,054 28,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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