AoeStats
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Fortress

509771504Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 5m 36s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Britons · Serbia
1021
+14
🇪🇸 Varangians · Spain
986
+16
🇲🇽 Aztecs · Mexico
960
+17
🇨🇳 Celts · China
1016
-17
🇦🇷 Turks · Argentina
993
-16
🇦🇷 Teutons · Argentina
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 215 — — —
37 209 — — —
24 133 — — —
24 133 — — —
22 124 — — —
7 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 200 0 0 1,450 1,685
800 380 50 0 1,230 1,430
600 600 0 0 1,200 1,527
650 300 0 0 950 1,679
550 300 50 0 900 1,284
450 200 0 0 650 1,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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