AoeStats
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Arena

508624851Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 45m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1072
+15
🇨🇳 Tatars · China
947
+21
🇬🇧 Byzantines · United Kingdom
1054
-18
🇬🇧 Varangians · United Kingdom
1048
-18
Player eAPM Actions Feudal Castle Imperial Opening
50 2,291 10:31 14:14 31:24 ⛏ Fast Castle
29 1,351 10:04 14:09 44:50 ⛏ Fast Castle
27 1,228 10:14 14:08 37:43 ⛏ Fast Castle
25 1,165 10:49 14:47 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,045 13,550 10,470 1,550 44,615 50,078
20,420 9,470 7,805 2,150 39,845 41,606
17,900 9,989 9,820 950 38,659 44,106
16,120 12,930 6,065 3,200 38,315 46,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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