AoeStats
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Arena

510916590Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 59m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
721
+7
🇦🇷 Huns · Argentina
706
+7
🇦🇷 Danes · Argentina
649
+9
🇧🇷 Persians · Brazil
612
+10
🇺🇸 Byzantines · United States
667
-25
🇺🇸 Teutons · United States
557
-10
🇺🇸 Shu · United States
418
-6
🇺🇸 Vietnamese · United States
277
-3
Player eAPM Actions Feudal Castle Imperial Opening
20 1,176 14:12 19:44 40:44 ⛏ Fast Castle
20 1,212 10:26 22:05 42:10 ⚔ Tower Rush
19 1,132 17:00 21:49 39:13 ⛏ Fast Castle
19 1,122 14:36 33:46 — ⚔ Archer Rush
18 1,059 12:24 16:32 33:41 ⛏ Fast Castle
14 851 12:08 19:45 43:11 ⛏ Fast Castle
12 739 10:47 25:42 55:07 ⚔ Archer Rush
10 606 16:39 33:19 45:58 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,385 18,395 26,955 2,150 82,885 90,661
28,900 20,530 16,175 4,950 70,555 73,353
24,985 12,990 18,670 1,600 58,245 67,104
20,595 15,135 17,100 3,035 55,865 66,544
17,690 17,080 10,640 3,330 48,740 61,451
20,460 12,400 5,235 2,690 40,785 47,283
13,920 10,325 6,280 4,125 34,650 38,547
15,760 9,655 4,360 1,500 31,275 47,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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