AoeStats
← darador86

Black Forest

510910813Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 52m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
734
+15
🇲🇽 Britons · Mexico
728
+15
🇪🇨 Persians · Ecuador
689
+16
🇨🇱 Britons · Chile
684
+16
🇧🇷 Magyars · Brazil
736
-17
🇦🇷 Huns · Argentina
706
-16
🇦🇺 Turks · Australia
696
-15
🇹🇷 Huns · Türkiye
669
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 933 11:09 27:09 44:14
17 910 10:07 15:45 30:21 ⛏ Fast Castle
15 812 11:01 14:38 30:29 ⛏ Fast Castle
15 802 14:28 20:34 36:45 ⛏ Fast Castle
13 676 13:58 23:11 36:17 ⛏ Fast Castle
12 648 13:14 30:08 — ⚔ Archer Rush
12 640 16:58 23:08 36:14 ⛏ Fast Castle
10 550 15:16 23:45 44:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,360 19,020 7,535 4,250 56,165 74,693
23,580 15,265 13,610 2,150 54,605 74,280
22,475 13,960 14,140 1,600 52,175 58,646
21,825 13,709 12,760 2,480 50,774 64,360
18,745 14,107 10,350 1,860 45,062 55,215
15,010 15,499 9,380 3,125 43,014 54,000
19,860 9,790 10,080 2,940 42,670 49,112
6,580 4,845 4,010 1,290 16,725 17,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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