AoeStats
← darador86

Lombardia

509264401Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 110m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 4,247 11:19 17:10 33:50 ⛏ Fast Castle
36 3,954 12:50 21:58 30:01 ⛏ Fast Castle
32 3,540 12:24 23:15 35:34 ⛏ Fast Castle
27 3,022 13:27 21:42 35:34 ⚔ FC into Archers
19 2,084 11:43 32:15 39:30
19 2,064 13:44 20:54 37:20 ⛏ Fast Castle
15 1,675 14:08 24:08 36:33 ⛏ Fast Castle
14 1,502 11:47 22:05 39:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,970 70,260 63,915 11,910 218,055 251,825
93,065 34,790 48,680 5,700 182,235 183,442
89,425 46,695 27,900 2,350 166,370 172,275
66,395 47,645 39,940 4,070 158,050 164,423
35,210 53,360 51,975 6,930 147,475 190,960
44,885 35,160 31,860 4,655 116,560 116,935
49,275 56,265 5,115 2,495 113,150 182,191
17,345 28,971 23,650 6,830 76,796 83,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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