AoeStats
← darador86

Black Forest

509250633Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 84m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
691
+14
🇫🇷 Varangians · France
689
+14
🇦🇷 Huns · Argentina
680
+14
🇨🇳 Persians · China
629
+16
🇦🇺 Teutons · Australia
746
-18
🇮🇹 Vietnamese · Italy
637
-14
🇺🇸 Persians · United States
631
-14
🇨🇳 Lithuanians · China
565
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 5,048 14:00 21:38 34:04 ⛏ Fish Boom FC
44 3,713 10:58 43:35 60:47 ⛏ Fast Castle
30 2,486 15:23 25:51 33:22 ⚔ M@A into Fish Boom FC
22 1,846 16:38 24:15 37:36 ⛏ Fish Boom FC
19 1,632 12:53 21:02 34:50 ⛏ Fish Boom FC
11 915 12:42 21:54 31:01 ⛏ Fast Castle
11 887 11:46 26:22 44:14 ⛏ Fast Castle
9 731 12:05 16:59 30:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,075 115,875 25,045 3,980 196,975 198,125
51,375 50,285 49,985 5,100 156,745 164,277
56,135 53,281 27,210 3,465 140,091 158,872
30,355 48,161 36,500 3,225 118,241 144,672
47,570 19,280 30,940 4,900 102,690 151,719
50,585 18,564 22,830 2,245 94,224 120,550
24,225 29,355 8,135 2,385 64,100 93,310
23,995 16,160 10,720 2,150 53,025 61,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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