AoeStats
← darador86

Pilgrims

508788292Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 60m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
828
+11
🇺🇸 Dravidians · United States
815
+11
🇨🇦 Danes · Canada
658
+17
🇺🇸 Khmer · United States
455
+25
🇦🇷 Chinese · Argentina
723
-17
🇺🇸 Byzantines · United States
703
-17
🇺🇸 Persians · United States
691
-16
🇺🇸 Magyars · United States
650
-14
Player eAPM Actions Feudal Castle Imperial Opening
111 6,657 16:57 23:42 40:31 ⛏ Fish Boom FC
51 3,069 14:28 26:00 — ⛏ Fish Boom FC
29 1,730 14:35 31:09 46:45 ◆ Galleys FC
27 1,622 17:24 32:34 37:10 ⛏ Fish Boom into Fire Galleys FC
27 1,605 12:01 29:28 — ⚔ Drush into Archers
14 830 16:27 22:33 31:31 ⛏ Fish Boom into Fire Galleys FC
11 675 13:55 25:33 42:56 ⛏ Fish Boom into Fire Galleys FC
11 685 14:37 25:53 49:27 ⚔ Fish Boom into M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,340 52,455 10,615 2,450 92,860 94,377
28,750 23,885 17,350 3,490 73,475 79,352
26,900 23,390 17,375 1,380 69,045 73,623
18,060 17,585 9,915 1,050 46,610 60,395
15,860 19,380 5,990 1,050 42,280 44,907
11,010 19,160 8,070 2,350 40,590 49,195
11,965 8,540 3,650 3,380 27,535 29,718
5,295 11,117 1,745 725 18,882 20,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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