AoeStats
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Arena

508782228Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
853
+13
🇺🇸 Varangians · United States
832
+14
🇨🇱 Cumans · Chile
784
+16
🇦🇷 Huns · Argentina
714
+18
🇱🇧 Malians · Lebanon
871
-19
🇺🇸 Persians · United States
777
-15
🇺🇸 Slavs · United States
775
-23
🇨🇴 Celts · Colombia
707
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,121 10:15 14:53 30:01 ⛏ Fast Castle
23 1,205 10:16 22:02 35:28 ⛏ Fast Castle
21 1,128 11:35 15:45 38:29 ⛏ Fast Castle
18 949 12:24 17:36 23:08 ◆ FC into Fast Imp
17 909 12:28 18:35 30:54 ⛏ Fast Castle
13 704 12:00 18:16 32:45 ⛏ Fast Castle
12 664 10:55 19:09 38:51 ⛏ Fast Castle
6 295 11:44 24:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,325 15,895 24,135 2,250 76,605 85,742
26,610 23,210 18,545 4,100 72,465 88,277
25,895 16,680 12,970 2,150 57,695 63,497
24,085 18,585 9,800 3,250 55,720 95,275
21,560 10,290 13,770 1,600 47,220 48,100
16,535 16,185 9,300 2,800 44,820 60,783
10,555 8,615 5,435 320 24,925 38,386
9,650 7,970 4,355 340 22,315 24,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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