AoeStats
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Arena

508579733Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 50m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saxons · Argentina
787
+16
🇦🇷 Vikings · Argentina
767
+17
🇺🇾 Persians · Uruguay
764
+17
🇦🇷 Huns · Argentina
727
+18
🇺🇸 Saracens · United States
830
-45
🇲🇽 Khmer · Mexico
795
-44
🇲🇽 Portuguese · Mexico
761
-16
🇲🇽 Byzantines · Mexico
727
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,007 11:41 20:31 42:02 ⛏ Fast Castle
19 983 11:46 17:11 44:57 ⛏ Fast Castle
19 969 10:23 23:35 36:01 ⛏ Fast Castle
18 918 10:45 18:43 32:24 ⛏ Fast Castle
17 873 11:57 23:09 37:34 ⛏ Fast Castle
16 800 12:42 18:48 32:00 ⛏ Fast Castle
16 825 12:01 21:59 29:34
12 618 11:40 15:59 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,460 17,025 17,880 1,725 56,090 62,703
25,835 13,620 7,700 3,600 50,755 59,566
17,225 12,300 10,130 2,695 42,350 45,600
16,150 10,575 11,270 1,350 39,345 52,255
13,540 9,715 8,855 2,800 34,910 37,132
13,560 6,955 6,735 1,450 28,700 45,439
9,845 9,555 2,855 2,050 24,305 31,666
9,520 4,800 4,860 1,435 20,615 26,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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