AoeStats
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Arena

508568575Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 42m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Bohemians · Costa Rica
889
+12
🇨🇷 Portuguese · Costa Rica
796
+16
🇦🇷 Huns · Argentina
690
+20
🇵🇱 Poles · Poland
648
+22
🇺🇸 Huns · United States
834
-19
🇺🇸 Danes · United States
813
-19
🇲🇽 Spanish · Mexico
789
-18
🇩🇴 Danes · Dominican Republic
710
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,327 9:26 15:45 28:48 ⛏ Fast Castle
14 597 11:43 18:43 34:51 ⛏ Fast Castle
14 580 10:46 17:30 34:49 ⛏ Fast Castle
13 568 11:39 17:34 32:41 ⛏ Fast Castle
12 519 11:35 19:05 37:20 ⛏ Fast Castle
10 422 — — —
9 403 23:47 29:01 — ⛏ Fast Castle
8 324 12:07 23:24 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,625 10,835 11,650 1,600 45,710 49,264
11,735 15,345 8,350 1,700 37,130 51,337
14,880 11,225 5,170 1,860 33,135 38,669
14,765 8,800 7,915 650 32,130 33,128
9,125 6,725 4,270 1,400 21,520 25,847
7,300 7,405 3,125 1,500 19,330 23,352
3,150 3,138 1,465 30 7,783 12,878
200 1,646 50 0 1,896 1,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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