Four Lakes
510038566Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
45m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Andrew
52 units ordered
Pikeman15
Long Swordsman13
Mounted Crossbowman5
Hussite Wagon5
Spearman3
Archer3
Hand Cannoneer3
Bombard Cannon3
Militia2
First military 15:42 — Militia
HOOD
57 units ordered
Throwing Axeman14
Bombard Cannon10
Cavalier7
Knight5
Battering Ram5
Trebuchet4
Mounted Crossbowman3
Militia2
Spearman2
Mangonel2
Monk2
Scorpion1
First military 11:48 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Andrew’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
HOOD’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
beaten by
Spearman
+15
Camel Rider
+9