Four Lakes
510038566Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
45m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Andrew's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Andrew
D
Feudal Age
15:28
vs 10:51
btm 1%
Castle Age
25:56
vs 20:09
btm 7%
Imperial Age
41:08
vs 36:23
btm 19%
eAPM
13
vs 32
btm 6%
First military
15:21
vs 12:45
btm 29%
▼
Slow Feudal Age at 15:28 — slower than 99% of analysed players on Four Lakes
▼
Slow Castle Age at 25:56 — slower than 93% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:08 — slower than 81% of analysed players on Four Lakes
▼
Low eAPM (13) — busier hands win idle time back
▲
Town centers almost never idle — 45s across the first 25:56
HOOD
D
Feudal Age
11:55
vs 10:51
btm 22%
Castle Age
22:44
vs 20:09
btm 23%
Imperial Age
35:20
vs 36:23
top 41%
eAPM
16
vs 32
btm 12%
First military
11:27
vs 12:45
top 33%
▼
Slow Feudal Age at 11:55 — slower than 78% of analysed players on Four Lakes
▼
Slow Castle Age at 22:44 — slower than 77% of analysed players on Four Lakes
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom after the Feudal click (36:18) — usually safest before it