AoeStats
← Andrew

Nomad

509539590Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 45m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Bengalis · Venezuela
838
+14
🇻🇪 Bohemians · Venezuela
820
+15
🇨🇱 Portuguese · Chile
846
-17
🇨🇱 Mapuche · Chile
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,161 15:15 23:46 35:18 ⛏ Fish Boom FC
22 992 16:07 20:52 37:32 ⛏ Fish Boom FC
18 814 19:22 27:36 38:22 ⛏ Fish Boom FC into Galleys
17 777 16:58 28:57 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,920 16,788 9,955 1,915 47,578 55,801
8,955 12,890 7,880 2,300 32,025 38,187
10,750 12,369 4,740 2,250 30,109 32,678
8,210 5,975 1,650 1,860 17,695 19,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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