AoeStats
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Arena

509573570Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1421
+11
🇵🇰 Poles · Pakistan
1317
+15
🇦🇺 Italians · Australia
1233
+18
🇵🇰 Mapuche · Pakistan
1174
+20
🇻🇳 Vietnamese · Vietnam
1303
-17
🇨🇳 Varangians · China
1294
-16
🇮🇹 Poles · Italy
1291
-16
🇨🇳 Spanish · China
1270
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,581 10:45 14:37 29:34 ⛏ Fast Castle
49 2,407 10:23 15:01 26:38 ⛏ Fast Castle
41 2,021 11:04 15:21 27:29 ⛏ Fast Castle
35 1,732 12:15 16:43 29:27 ⛏ Fast Castle
34 1,678 10:50 15:14 30:07 ⛏ Fast Castle
34 1,681 10:37 15:25 36:06 ⛏ Fast Castle
31 1,525 10:43 16:58 29:44 ⛏ Fast Castle
30 1,482 11:10 14:58 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,435 20,910 38,870 3,550 105,765 123,271
49,555 22,060 21,390 4,300 97,305 106,201
22,675 29,545 18,270 5,500 75,990 93,772
34,645 14,920 16,495 1,500 67,560 73,610
32,030 17,290 14,110 3,050 66,480 72,250
16,605 27,255 18,980 1,640 64,480 67,597
19,175 17,765 9,190 5,275 51,405 70,709
15,725 12,415 5,835 1,650 35,625 36,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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