AoeStats
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Oasis

509196251Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 106m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
831
+16
🇦🇹 Saxons · Austria
823
+16
🇦🇹 Mongols · Austria
816
+17
🇨🇴 Gurjaras · Colombia
875
-18
🇮🇹 Britons · Italy
842
-17
🇺🇾 Poles · Uruguay
772
-27
Player eAPM Actions Feudal Castle Imperial Opening
28 2,953 10:28 18:58 35:02 ⛏ Fast Castle
20 2,139 11:18 20:50 30:49 ⛏ Fast Castle
18 1,904 11:07 19:16 34:40 ⛏ Fast Castle
17 1,815 10:46 22:06 36:17 ⚔ FC into Archers
15 1,646 10:35 21:15 34:39 ⛏ Fast Castle
14 1,515 12:24 19:03 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
147,880 51,010 57,365 5,200 261,455 279,729
65,010 74,120 40,415 8,440 187,985 204,560
87,765 43,205 46,070 5,395 182,435 202,543
66,445 51,825 43,960 4,505 166,735 196,908
42,080 70,925 36,485 5,350 154,840 197,738
85,870 29,690 19,255 1,795 136,610 145,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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