AoeStats
← 七级床震

Arena

509695845Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1048
+15
🇩🇪 Berbers · Germany
1037
+15
🇨🇳 Khmer · China
1047
-16
🇨🇳 Varangians · China
998
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,447 10:03 14:21 29:49 ⛏ Fast Castle
26 1,201 10:49 16:20 35:15 ⛏ Fast Castle
26 1,203 10:38 14:39 29:52 ⛏ Fast Castle
25 1,154 9:52 14:13 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,265 13,685 10,210 3,570 66,730 74,764
25,155 12,890 18,785 1,500 58,330 64,870
20,175 16,875 6,185 1,815 45,050 52,614
17,350 11,645 6,355 1,650 37,000 40,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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