AoeStats
← Irving Legend

Arabia

510760140Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 37m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saxons · Canada
1126
+13
🇨🇴 Franks · Colombia
1085
+14
🇧🇪 Poles · Belgium
1053
-13
🇫🇷 Romans · France
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,326 9:10 22:52 36:52 ⚔ M@A into Archers
45 1,684 9:01 19:49 36:51 ⚔ Scout Rush
18 671 8:58 23:17 — ⚔ Scout Rush
18 658 9:19 20:54 —

Resources

Player Food Wood Gold Stone Spent Collected
11,530 12,329 7,425 850 32,134 35,893
15,050 8,505 6,020 1,810 31,385 33,842
11,890 7,155 5,195 850 25,090 28,021
10,085 5,815 1,655 1,690 19,245 22,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.