AoeStats
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Arena

510677984Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1511
+10
🇲🇽 Persians · Mexico
1446
+12
🇲🇽 Koreans · Mexico
1410
+14
🇨🇱 Varangians · Chile
1360
+16
🇨🇳 Persians · China
1380
-14
🇦🇷 Malay · Argentina
1367
-13
🇨🇳 Mongols · China
1357
-13
🇨🇦 Britons · Canada
1345
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 3,816 10:27 14:47 29:50 ⛏ Fast Castle
41 2,411 11:33 15:18 28:10 ⛏ Fast Castle
38 2,236 10:17 14:03 26:57 ⛏ Fast Castle
37 2,177 9:46 14:56 28:10 ⛏ Fast Castle
36 2,161 9:48 13:40 29:25 ⛏ Fast Castle
35 2,076 10:30 16:05 29:16 ⛏ Fast Castle
29 1,737 9:51 14:09 27:46 ⛏ Fast Castle
15 897 9:05 13:50 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,545 23,285 42,640 3,210 135,680 150,326
67,930 27,805 30,375 4,600 130,710 134,541
62,080 23,660 31,635 6,455 123,830 143,689
56,120 28,295 22,845 4,850 112,110 129,259
29,770 38,170 16,085 850 84,875 101,773
27,145 23,285 13,810 2,850 67,090 73,890
21,515 20,875 9,910 3,635 55,935 59,348
17,645 10,875 6,040 3,550 38,110 52,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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