AoeStats
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MegaRandom

510554231Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 83m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1426
+15
🇹🇼 Varangians · Taiwan
1292
+20
🇧🇷 Vietnamese · Brazil
1289
+20
🇨🇳 Mongols · China
1281
+20
🇨🇳 Japanese · China
1399
-19
🇨🇳 Franks · China
1389
-19
🇹🇼 Britons · Taiwan
1386
-19
🇨🇳 Magyars · China
1369
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 4,491 10:08 16:41 31:40 ⛏ Fast Castle
47 3,918 11:47 16:23 29:49 ⛏ Fish Boom FC
44 3,672 11:01 16:05 32:46 ⛏ Fish Boom FC
41 3,417 13:10 17:02 31:11 ⛏ Fish Boom FC
39 3,261 11:18 16:16 32:01 ⛏ Fish Boom FC
38 3,215 11:04 15:36 31:08 ⛏ Fast Castle
33 2,771 14:31 18:19 34:11 ⛏ Fish Boom FC
26 2,191 11:12 17:02 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,580 80,036 22,415 3,915 166,946 171,960
62,020 59,253 28,165 4,230 153,668 170,280
68,630 43,966 32,715 3,805 149,116 159,166
68,970 31,285 34,270 6,055 140,580 145,478
23,550 60,710 39,535 8,405 132,200 134,619
36,405 56,323 31,515 3,545 127,788 134,888
36,375 35,797 32,350 5,225 109,747 121,547
20,110 34,691 21,840 4,110 80,751 110,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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