AoeStats
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Arena

510331525Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 4m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
1446
+14
🇵🇪 Khmer · Peru
1441
+14
🇨🇳 Burgundians · China
1418
+15
🇨🇳 Romans · China
1418
+15
🇭🇰 Mongols · Hong Kong SAR China
1477
-17
🇨🇳 Danes · China
1392
-14
🇨🇦 Bengalis · Canada
1377
-14
🇨🇳 Turks · China
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
81 386 — — —
59 281 — — —
58 278 — — —
52 250 — — —
52 248 — — —
46 222 — — —
38 182 — — —
15 74 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 350 0 0 1,200 1,081
850 150 0 0 1,000 994
650 225 0 0 875 828
700 150 0 0 850 708
650 150 0 0 800 818
600 25 0 0 625 846
400 125 0 0 525 601
150 0 0 0 150 402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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