AoeStats
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Arena

509904578Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 65m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Chinese · Singapore
1408
+14
🇨🇳 Franks · China
1402
+15
🇨🇳 Burgundians · China
1398
+15
🇨🇳 Romans · China
1398
+15
🇬🇧 Varangians · United Kingdom
1401
-17
🇨🇴 Lithuanians · Colombia
1386
-15
🇫🇷 Japanese · France
1358
-14
1339
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,844 10:34 14:22 27:29 ⛏ Fast Castle
51 3,341 11:39 15:35 30:36 ⚔ FC into Scouts
49 3,237 10:20 14:01 28:25 ⛏ Fast Castle
43 2,792 10:24 14:11 29:55 ⛏ Fast Castle
37 2,409 10:26 14:41 29:39 ⛏ Fast Castle
32 2,064 10:08 15:27 27:51 ⛏ Fast Castle
26 1,714 10:18 13:50 28:55 ⛏ Fast Castle
21 1,359 9:56 13:38 39:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,195 23,005 39,565 5,100 126,865 142,285
69,710 29,345 24,695 1,750 125,500 144,319
39,455 53,435 21,490 6,210 120,590 128,025
55,320 28,995 27,250 5,815 117,380 123,456
32,510 44,110 20,855 5,705 103,180 115,457
41,610 44,720 12,640 3,585 102,555 126,378
53,045 15,260 28,160 2,150 98,615 99,644
34,415 23,560 9,200 1,255 68,430 70,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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