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Black Forest

509388012Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1383
+15
🇨🇳 Romans · China
1383
+15
🇦🇷 Saxons · Argentina
1382
+15
🇦🇷 Hindustanis · Argentina
1368
+16
🇨🇳 Spanish · China
1460
-18
🇮🇳 Turks · India
1374
-16
🇨🇳 Bohemians · China
1336
-14
🇫🇷 Persians · France
1306
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,382 11:46 15:12 34:18 ⛏ Fast Castle
39 1,816 11:38 16:19 31:49 ⛏ Fast Castle
37 1,733 11:22 15:25 33:44 ⛏ Fish Boom FC
37 1,740 12:54 20:23 31:43 ⛏ Fish Boom FC
33 1,550 10:15 14:24 28:30 ⛏ Fast Castle
25 1,165 14:37 19:43 34:50 ⛏ Fast Castle
23 1,074 11:56 20:09 29:31 ⛏ Fish Boom FC
22 1,008 11:33 15:34 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,895 16,060 17,950 3,760 78,665 82,740
26,530 32,926 16,760 1,870 78,086 95,715
36,420 18,005 11,120 4,600 70,145 76,678
13,775 29,303 12,230 2,390 57,698 67,773
16,170 25,062 12,020 2,415 55,667 60,861
23,835 14,236 13,975 2,200 54,246 62,020
17,745 19,125 12,430 1,500 50,800 72,283
14,070 9,937 5,920 2,235 32,162 33,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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